In general, GDC's Narrative Summit sessions focus on the task of improving game storytelling techniques. However, Schell Games CEO and Carnegie Mellon University professor Jesse Schell closed out the GDC Narrative Summit yesterday with a talk called "The Future of Storytelling: How Medium Shapes Story" that took a different tack. Rather than offer insights on contemporary day-to-day game development, he framed the talk in terms of the future of game narrative, and what it would look like — and the picture he painted looked very, very different.
Identifying narrat…
Nvidia is leaping into VR with a new technology that is designed to eliminate some of the most persistent problems with the tech — focus issues and motion sickness. The new technology is being developed in alliance with Stanford University, nearby its headquarters.
A Forbes report quotes Nvidia's senior director of research, David P. Luebke, who says, "Almost all of the VR setups are pretty uncomfortable to use if it’s within arm’s reach because of depth cues like stereo and accommodation Come from South African Online Casinos . This is because of the vergence-accommodation conflict, which is how much the lens of your ey…